Game servers.
Silicon nobody shares.
One tenant on the box, no hypervisor taking cycles mid-match, and root over the kernel knobs your netcode assumes exist.
what you get
- tenancy
- single tenant — the whole machine
- cpu
- Intel Xeon or AMD EPYC — clock speed over core count
- port
- 1, 10, 100 Gbps, unmetered
- access
- root and IPMI — kernel and network tuning are yours
- addressing
- 2 × IPv4 + native IPv6
- operating system
- any Linux distribution, mount your own ISO over IPMI, Proxmox or VMware ESXi
- locations
- AMS · NL · MEP · NL · IAD · US-EAST · PHX · US-WEST
- delivery
- a few hours to 7 business days
Pro or Mega for most instances; a custom build when you want a specific clock speed.
where we draw the line
- We do not sell DDoS protection, and game servers attract attacks more than anything else here. If you need guaranteed mitigation, we are the wrong host — better you hear it now.
- No game panel, no mod manager, no anti-cheat: unmanaged means the stack above the kernel is yours.
- No uptime percentage, because none is signed.
related
workloadCDN originsPull as hard as you like. →workloadstreaming serversThe big night costs the same. →workloadstorage serversRestores cost nothing. →workloaddatabase & computeSame work, same time. →networkunmetered serversNo counter on the port. →network10 Gbps serversPort matched to the machine. →network100 Gbps serversBuilt to order. →